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It’s one of the biggest Manga series in the world. Its success has spawned an equally successful Anime series and many games in turn. The Dragon Ball series has been around for decades, first gaining fame in Japan and eventually making its way across to North America and Europe. Even if you’re not a fan of Anime, you’ve probably seen some Dragon Ball episodes or played at least one of the many games with your friends. It’s just that popular. So how many Dragon Ball games are there? Well there are a bunch, spawning across multiple consoles throughout the years. The games aren’t just limited to fighters either, as many different action and RPG Dragon Ball games have come out over the years.
But what makes a good Dragon Ball game? Despite the hoards of games put out there, a lot of them either haven’t aged well or just weren’t that great to begin with. A good DBZ game should be entertaining; it shouldn’t get stale after a few hours or be too frustrating to play. It should also either offer something new or improve upon something that’s already been established in previous games. Games that are dull or just have really bad controls are sure to get a mention here too. But don’t expect us to have anything good to say about them. Here are the 8 best and 7 worst Dragon Ball Z games.
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Start Now15 Best: Super Dragon Ball Z
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We’ll start off our list with one of many Dragon Ball fighters. Seeing as the Dragon Ball manga focuses mostly on martial arts, you can bet that the majority of its video game adoptions follow suit. Though there are a whole ton of Dragon Ball fighters out there, only a handful can really be considered good. So let’s start with Super Dragon Ball Z. Unlike the popular Budokai and Tenkaichi games, Super Dragon Ball Z adopted more traditional fighting mechanics that you’d see in classic fighting games. The game enticed players to get in closer and rely on actual fighting skills, rather than just lobbing Ki and special attacks left and right. While it wasn’t a Dragon Ball game in the traditional sense, it was a nice change of pace that turned out to be a pretty competent fighter.
14 Worst: Dragon Ball Z: Budokai
The Budokai series are some of the most celebrated Dragon Ball fighters out there. Of course, the gold standard in this is Budokai 3, which we’ll get to in a while. Other than that, you’ve got the first two games which kind of fall through the cracks. While Budokai 2 is a decent enough game, it’s the first Budokai that’s got the displeasure of being the first 'bad' game on our list. Unlike the third instalment, Budokai hasn’t aged very well at all. The controls are janky and the gameplay and fighting are awkward and often show their age when you play it. It might’ve been a decent game in its time, but its flaws are pretty clear to us now.
13 Best: Dragon Ball: Advanced Adventure
While the vast majority of Dragon Ball games have been fighters, that’s not all that the series is limited to. Though based around martial arts, Dragon Ball is a pretty flexible medium. Here we look at 2006’s Dragon Ball: Adventure as an example of a great dragon Ball non-fighting game. The side-scroller beat’em-up was an entertaining journey retelling the earlier sequences within the Dragon Ball story. The player can participate in three distinct level designs, including standard platform levels, above ground levels on the Nimbus and of course, one-on-one fights – a staple of the Dragon Ball universe. This game came out on the Game Boy Advanced and is one of the best Dragon Ball handhelds you’ll get your hands on.
12 Worst: Dragon Ball Z: Ultimate Tenkaichi
To start this off, let’s just say the Ultimate Tenkaichi had a ton of promise coming out the gate. It had a free-roam style story mode that resembled Budokai 3 and had some great environmental effects play out after dishing out special attacks. It even had “Hero Mode” which allowed players to create their own customizable character. But the biggest flaw with this game is its repetitiveness. A lot of Ultimate Tenkaichi is based off of luck and feels more like a game of rock, paper, scissors than an actual fighter. Because of this, the game was pretty much boiled down to quick time events and button mashing. Maybe not that bad for something released in the early 2000s, but for a game released in 2011, fans were definitely expecting more.
11 Best: Dragon Ball Z: Legacy of Goku 2
Here we’ve got yet another handheld game and another good example of a great non-fighter turning out to be a quality game. A follow up to the first Legacy of Goku game, LoG 2 was a much more polished title and was met with acclaim from critics and fans alike. This time focusing on the Cell Saga, LoG 2 picks up from when Future Trunks makes his first appearance all the way to the final moments of the Cell Games. This action-RPG learned from the mistakes of its predecessor and was a much more coherent game because of it, fixing some of the combat issues from the first game. Speaking of the first game, let’s look at it a little closer.
10 Worst: Dragon Ball Z: The Legacy of Goku
Unlike its successor, Legacy of Goku splits fans right down the middle. Some think it’s a decent game while other just hate it. Well, let’s look into that. While the second Legacy of Goku game allowed players to control a slightly larger roster of characters, Legacy of Goku focused on Goku and Goku alone. Not that that’s a bad thing, but perhaps a little bit of variety would’ve saved the game from its glaring flaw. It’s just boring after a while. The game starts off slow, so you never really get pulled in right away and, by the time, things start picking up, you’re already used to everything the game’s bound to throw at you over the next several hours. It’s that bad.
9 Best: Dragon Ball Z: Attack of the Saiyans
Here we’ve got ourselves another handheld game that ended up being a fantastic addition for fans of the series. Attack of the Saiyans was made by Monolith Soft, the same people who made Xenosaga and Xenobalde. So it’s not too surprising to see that this title turned out to be great. This one’s another action-RPG that took advantage of Dragon Ball’s heavy fighting elements. It retold both the Piccolo Jr. Saga and the Saiyan Saga. Beacuse of that, the roster of playable characters wasn’t as large as it could’ve been. But it was a great, fun game nonetheless. A sequel never came to fruition which is a shame for those of us who enjoyed the gameplay and wanted to experience more with an extended cast of characters.
8 Worst: Dragon Ball Z: Sagas
At first, this doesn’t seem like that bad of a game. Sagas was released for the PS2, GameCube and Xbox back in 2005. The game went from the Saiyan saga to the end of the Cell Saga, allowing people to go around environments in an action-adventure setting complete with upgrades and item collecting. The gameplay revolved around melee, combo and Ki attacks. Players would cycle through those three main phases while exploring the map, fighting off grunts and looking for items. The problem is, while it was pretty fun at first, the gameplay quickly got stale and the limited nature of the game soon became more and more apparent as you progressed through the story. Though it did let you play as some cool characters, Sagas was a dud.
7 Best: Dragon Ball: Raging Blast 2
The Raging Blast series is one of the better contemporary DBZ games out there and actually make a case for themselves be one of the better DBZ series period. They’re traditional Dragon Ball games in the sense that they’re fighting games and those have been some of the most popular and successful Dragon Ball games out there. While both are great, we have to give the edge to Raging Blast 2 as it had the opportunity to expand and correct its predecessor’s mistakes. Destructible environments along with “Pursuit Attacks,” which allowed the players to initiate various combos, kept the gameplay enjoyable and didn’t drag itself through the same repetitiveness the majority of the bad games on this list have.
6 Worst: Dragon Ball Z: Battle of Z
This next entry is another action-RPG that has a lot in common with another game on our list. Battle of Z shares a similar combat system to Sagas and that should give you just about all the insight into how bad this game is. The fighting in the game revolves around four different battle types, Melee, Ki, Support and Interference. That’s basically just a way of organizing punches from Ki blasts to things like fighting poses and Solar Flare. All in all, the game was pretty dull. It offered nothing new to the fan base and instead recycled tired old mechanics and ideas that had already failed to go over once. The less we hear about this game, the better.
5 Best: Dragon Ball Xenoverse
The Xenoverse games are still relatively new and, like every game on this list, they aren’t perfect. But that doesn’t mean it’s so flawed that it hurts the gameplay to any extent. All in all, the first Xenoverse was a much needed addition to a dwindling franchise. The game allowed players to create their own characters – a highly sought after feature for fans. Aside from that, players could customize their character’s appearance and fighting style based off of different heroes and villains in the Dragon Ball lore. The move sets and special attacks used were also customizable and plenty was offered as unlockable content via the plethora of challenges and quests to be found in the game. Like we said before, it wasn’t without its flaws but it was definitely a Godsend for a lot of DBZ fans.
4 Worst: Dragon Ball Z: Taiketsu
We’ve looked at a lot of great handheld Dragon Ball games, but now let’s take a look at one of the worst. First off, let’s just put it out there that some games are harder to pull off on handhelds compared to consoles. Obviously the graphics won’t have aged well, so we’re not going to factor that in here. Instead, let’s examine something more important to the game itself, the gameplay. The game resembles the Tekken series and due to that, combos are somewhat more challenging to pull off. That’s all well and good, but that spike in difficulty isn’t necessarily due to any lack of skill. The gameplay is clunky and makes executing even the most rudimentary combos difficult. So you could imagine how hard it would be to pull off some of the more complex stuff.
3 Best: Dragon Ball Z: Budokai Tenkaichi 3
The Budokai Tenkaichi series are some of the most popular and well received DBZ games out there. The third instalment especially, making it a rare find nowadays that would cost you a pretty penny should you want it. There’s a ton of debate over which is better, Budokai 3 or Budokai Tenkaichi 3. Frankly, they’re both fantastic game with solid gameplay that make for an enjoyable experience true to the manga and anime. The visuals are great and the story mode is one of the best you’ll find in a Dragon Ball game. But if there’s one area in which Budokai Tenkaichi shines, it’s its roster of characters. Featuring a whopping 161 playable characters, this game will have you coming back for more every time – because chances are you won’t unlock everything.
2 Worst: Dragon Ball Z For Kinect
Everything on the Kinect sucked, so this game never really got a chance. We’ve talked about various non-fighting DBZ games that have gone over well in the past, but this motion control game isn't one of them. This game fails on just about every fundamental level. The fighting does not go well with the Kinect interface. As cool as the idea must’ve sounded at first, motion controls just don’t work for fighting games. The player must punch, block and use special attacks by performing a series of movements in front of the Kinect. The problem with that is there’s no controller; everything’s automated so that the camera follows the AI around, making the fighting choppy and tiresome after a short while.
1 Best: Dragon Ball Z: Budokai 3
Well we’ve made it to the end of our list. We’ve looked at a lot of games, good and bad, all on different platforms encompassing various genres. But the best of the best is right here. It might not be too much of a surprise to Dragon Ball fans to see this game a top our list. We’ve touched up on the Budokai series, but ultimately, when it comes to Dragon Ball Z games, this is the one everyone comes back to. It might have a considerably smaller roster compared to Budokai Tenkaichi 3, but its roster is much more balanced. It introduced a number of fan favorite features such as skill customization, transformations and beam struggles. All in all this is hands down the best Dragon Ball z game you’ll ever play.
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Dragon Ball | |
---|---|
Genre(s) | Fighting, role-playing |
Developer(s) | Various |
Publisher(s) | Bandai Atari Bandai Namco Entertainment |
Composer(s) | Various |
Platform(s) | Nintendo Entertainment System, Super Nintendo Entertainment System, Sega Genesis, Playdia, PC Engine, Sega Saturn, PlayStation, PlayStation 2, GameCube, PlayStation 3, PlayStation 4, Xbox, Xbox 360, Xbox One, Wii, PlayStation Vita, Game Boy Advance, Game Boy Color, WonderSwan Color, Nintendo DS, Nintendo 3DS, Nintendo Switch, PlayStation Portable, LCD game, Mobile Phone, Android, iOS. |
First release | Dragon Ball: Dragon Daihikyō September 27, 1986 |
Latest release | Dragon Ball Legends May 18, 2018 |
The Dragon Ball video game series are based on the manga and anime series of the same name created by Akira Toriyama. The series follows the adventures of Goku as he trains in martial arts and explores the world in search of the seven wish-granting orbs known as the Dragon Balls. The games are of various genres, mostly role-playing, platform and fighting games, although the latter have become the most prominent.
Since 1986, many video games based on the property have been released in Japan, with the majority being produced by Bandai. Most of the dragon ball z games from the 16-bit and 32-bit eras were also localized and released in European countries like France, Spain and Portugal because of the strong following the series already had in those countries. Up until 1997's Dragon Ball GT: Final Bout, none of the Dragon Ball games were localized for the North American market, with the exception of Dragon Power which was graphically altered due to the lack of a license for the franchise.
In 2000, Infogrames acquired the license to produce and release Dragon Ball games for the North American and international market.[1] With the release of their first two titles in the franchise, 2002's Dragon Ball Z: The Legacy of Goku and Dragon Ball Z: Budokai, Infogrames more than doubled their sales.[2] In January 2004, Atari paid $10 million for the exclusive US rights until January 2010.[3] In 2008, Atari announced that over 12.7 million video game units based on the series had been sold since May 2002.[4]Dragon Ball was Atari's top-earning licensed property, earning $85 million in 2005 and accounting for over 49% of their annual revenue in 2008.[5][6] However, with the expiration of the Atari deal in 2009, Namco Bandai Games assumed the North American and European distribution rights, starting with the 2009 releases of Dragon Ball Z: Attack of the Saiyans, Dragon Ball: Raging Blast and Dragon Ball: Revenge of King Piccolo.[7]
By December 2014, over 40 million video games based on the franchise had been sold worldwide.[8] The Dragon Ball Xenoverse series sold a further 10million units between 2015 and 2018,[9] and Dragon Ball FighterZ sold over 3.5million units,[10] bringing software sales to over 53.5million units sold. In addition, the mobile gameDragon Ball Z: Dokkan Battle has exceeded 250million downloads[11] and grossed over $1.6 billion,[12] and the mobile game Dragon Ball Legends has grossed over $140 million.[13] The Dragon Ball video game series has generated over $5 billion in total gross revenue, as of 2018.
- 1Consoles and PC games
Consoles and PC games[edit]
1980s[edit]
Title | Details |
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Dragon Ball: Dragon Daihikyō – Super Cassette Vision | Notes: Dragon Ball: Dragon Daihikyō (ドラゴンボール ドラゴン大秘境Doragon Bōru: Dragon Daihikyō, Dragon Ball: Dragon's Great Exploration) The first Dragon Ball video game ever produced. It was released by Epoch, making it the only game not to feature any kind of involvement with Bandai or the subsequent Namco Bandai. The game is an overhead shoot'em up that allows players to take on the role of Goku who rides on the Nimbus while firing Ki blasts and swatting at enemies with his Power Pole. |
Dragon Ball: Shenlong no Nazo Dragon Power Dragon Ball: Le Secret du Dragon
| Notes:
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| Notes: Dragon Ball: Daimaō Fukkatsu (ドラゴンボール大魔王復活Doragon Bōru Daimaō Fukkatsu, lit. Dragon Ball: Great Demon King's Revival) was released in Japan for the Famicom on August 12, 1988 by Bandai. It takes place during the Piccolo Daimao arc. It was one of the first games to have a board game, which included battles using cards. The battle card games are a hybrid of role playing games, board games and trading cards. The players move around a game board and encounter characters on the way. Some characters offer information and others need to be battled. The outcome of each fight is determined by the randomly generated hand of cards players and the opponent are dealt. The player flips over cards in a certain order, and their actions are shown in an animated battle that lasts until one of the characters is defeated. |
| Notes: Dragon Ball 3: Gokūden (ドラゴンボール3 悟空伝Doragon Bōru Surī Gokūden, lit. Dragon Ball 3: Goku's Story) was released by Bandai on October 27, 1989 for the Famicom in Japan. The game relates all of the Dragon Ball story until the fight against Piccolo Junior. The main character is Goku as a child and adult, though Krillin and Yamcha are also playable. A remake was released for the WonderSwan Color in 2002. |
1990s[edit]
Title | Details |
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| Notes: Dragon Ball Z: Kyōshū! Saiyan (ドラゴンボールZ 強襲!サイヤ人Doragon Bōru Zetto Kyōshū! Saiyajin, Dragon Ball Z: Fierce Attack! Saiyan) was the first Dragon Ball Z game to be released for the Famicom system. It was released by Bandai on October 27, 1990 in Japan. The game features Raditz, Nappa, Vegeta, two illusion Saiyans who fight Yamcha, Tien, Piccolo, Gohan and Krillin in the anime, and an original who transforms into a Giant Ape. |
| Notes: Dragon Ball Z II: Gekishin Frieza!! (ドラゴンボールZII 激神フリーザ!!Doragon Bōru Zetto Tsū Gekishin Furīza!!, Dragon Ball Z II: Frieza the Planet Destroyer!!) was released by Bandai on August 10, 1991 in Japan for the Famicom. The game features the story on Namek and follows closely to the story in the anime except for the fact that, like in the previous game, Tienshinhan, Yamcha and Chaozu are not dead but are present in the player's party at the beginning. |
| Notes: Dragon Ball Z: Super Saiya Densetsu (ドラゴンボールZ 超サイヤ伝説Doragon Bōru Zetto Sūpā Saiya Densetsu, Dragon Ball Z: Legend of the Super Saiyan) is the first Dragon Ball game for the Super Famicom. It is a remake combining two earlier Famicom games: Dragon Ball Z: Kyôshū! Saiyan and Dragon Ball Z II: Gekishin Frieza. |
| Notes: Dragon Ball Z III: Ressen Jinzōningen (ドラゴンボールZIII 烈戦人造人間Doragon Bōru Zetto Surī Ressen Jinzōningen, Dragon Ball Z III: Hot Battle! Artificial Humans!) released on August 7, 1992 in Japan by Bandai for the Famicom. It is a retelling of the Android arc up until Cell transforms into his first form. |
| Notes: Dragon Ball Z: Gekitō Tenkaichi Budokai (ドラゴンボールZ 激闘天下一武道会Doragon Bōru Zetto Gekitō Tenkaichi Budōkai) was released only in Japan by Bandai on December 29, 1992 for the Famicom. The game was unique in that it came with a special card reader attachment, the Datach Joint Rom System, which required several character cards to be swiped in order to select a character. |
| Notes: Dragon Ball Z: Super Butōden (ドラゴンボールZ |
| Notes: Dragon Ball Z Gaiden: Saiyajin Zetsumetsu Keikaku (ドラゴンボールZ外伝 サイヤ人絶滅計画Doragon Bōru Zetto Gaiden Saiyajin Zetsumetsu Keikaku, Dragon Ball Z Side Story: Plan to Eradicate the Saiyans) was released for the Famicom on August 6, 1993.[19] Gameplay takes the form of a card battle RPG, where the player's movement and battle choices are dictated by the randomly generated playing cards the player receives. Multiplayer is a six player tournament using difficulty level of computer players that are in the save file. Players can choose between Goku, Gohan, Piccolo, Trunks and Vegeta. Winner records are kept in the game data, as well as any moves the player might learn. The game follows, Dr. Lychee, a survivor of the Tuffle race annihilated by the Saiyans. Lychee manages to escape from the planet with a ship containing Hatchhyackku, a super computer able to create 'Ghost images' of other warriors, though he is killed soon after. Hatchhyackku creates a ghost image of him to get revenge on the surviving Saiyans. He places machines that emit a gas capable of destroying life on Earth, so Goku, Gohan, Vegeta, Future Trunks, and Piccolo rush to destroy the devices located around the planet. They manage to destroy all but one that is protected by an impenetrable energy barrier and guarded by ghost warriors of Frieza, Cooler, Turles, and Lord Slug, which have to be killed in the same way as the originals. They eventually track down Lychee, defeat him, and learn of Hatchhyackku, who absorbs Lychee's hatred and materializes in an android body. Hatchhyackku devastates the heroes until the Saiyans, after having transformed into their Super Saiyan states, combine their powers together into one massive wave of energy, ending the threat of the ghost warriors. |
Dragon Ball Z: Super Butōden 2 Dragon Ball Z: La Légende Saien
| Notes: Dragon Ball Z: Super Butōden 2 (ドラゴンボールZ Depending on if the player wins or loses a battle, the story will take a different turn in the Story Mode, which leads to a lot of possibilities to experience. This is the only Dragon Ball Z fighting game [23] in which Goku is not readily playable. A code is required in the Japanese version to unlock him and Broly, the other hidden character. This is not necessary in the European versions, as both characters are already unlocked. This game was released in North America on the 3DS virtual console |
– Mega Drive | Notes: Dragon Ball Z: Buyū Retsuden (ドラゴンボールZ 武勇列伝Doragon Bōru Zetto Buyū Retsuden, Dragon Ball Z: Legend of Valiants), released as Dragon Ball Z: L'Appel du Destin (Dragon Ball Z: The Call of Destiny) in France and Spain and as Dragon Ball Z in Portugal, is a fighting game released for the Mega Drive. It was released in Japan on April 1, 1994[24] and Europe in June 1994.[25][26] The playable characters are Goku, Gohan, Krillin, Piccolo, Vegeta, Captain Ginyu, Recoome, Frieza, Future Trunks, Android 18, and Cell. |
Dragon Ball Z: Shin Saiyajin Zenmetsu Keikaku — Chikyū-Hen – Playdia | Notes: Dragon Ball Z Gaiden: Saiyan Zetsumetsu Keikaku Chikyū-Hen (ドラゴンボールZ外伝 真サイヤ人絶滅計画 地球編Doragon Bōru Zetto Gaiden Shin Saiyajin Zetsumetsu Keikaku Chikyū-Hen, Dragon Ball Z Side Story: True Plan to Eradicate the Saiyans: Earth Edition) is part one in the Saiyan Zenmetsu Keikaku series for the Playdia. The game was released on September 23, 1994.[27] |
Dragon Ball Z: Super Butōden 3 Dragon Ball Z: Ultime Menace – Super Famicom | Notes: Dragon Ball Z: Super Butōden 3 (ドラゴンボールZ If you can’t find the exact Satellite C655 drivers download solution, you could click the button below to free download Satellite C655 drivers directly. Install windows 7 toshiba satellite. |
Dragon Ball Z: Idainaru Son Goku Densetsu – PC Engine | Notes: Dragon Ball Z: Idainaru Son Goku Densetsu (ドラゴンボールZ 偉大なる孫悟空伝説Doragon Bōru Zetto Idainaru Son Gokū Densetsu, Dragon Ball Z: The Greatest Son Goku Legend) was released for the PC Engine (the Japanese version of the TurboGrafx-16) on November 11, 1994. It features Gohan telling Goten of the battles of their deceased father, Goku, along with other characters. The game illustrates Goku's seven greatest battles: Fighting Tao Pai Pai, challenging Tienshinhan at the Tenkaichi Budokai, destroying King Piccolo, fighting Piccolo at the Tenkaichi Budokai, protecting Earth from Vegeta, saving Namek from Frieza, and sacrificing his life to save the world from Perfect Cell. |
Dragon Ball Z Gaiden: Saiyajin Zetsumetsu Keikaku~Uchū-Hen – Playdia | Notes: Dragon Ball Z Gaiden: Saiyan Zetsumetsu Keikaku~Uchū-Hen (ドラゴンボールZ外伝 真サイヤ人絶滅計画 宇宙編Doragon Bōru Zetto Gaiden Shin Saiyajin Zetsumetsu Keikaku Uchū-Hen, Dragon Ball Z Side Story: True Plan to Eradicate the Saiyans: Universe Edition) is part two in the Saiyan Zetsumetsu Keikaku series. The game was released on December 16, 1994.[29] |
| Notes: Dragon Ball Z: Super Goku Den — Totsugeki-Hen (ドラゴンボールZ 超悟空伝 突激編Doragon Bōru Z Sūpā Gokū-den Totsugeki-hen) was released on March 24, 1995.[30]Totsugeki-Hen chronicles the adventures of Goku and his adventures through the start of Dragon Ball all the way to the final battle with Piccolo Daimao. |
| Notes: Dragon Ball Z: Ultimate Battle 22 (ドラゴンボールZ アルティメイトバトル22Doragon Bōru Zetto Arutimeito Batoru Towintetzū) is a fighting game released July 28, 1995 in Japan (re-released as PlayStation the Best for Family on December 6, 1996), released in Europe on June 1996,[31] and released in North America years later on March 25, 2003. The game features cel drawings from the animators as character sprites and three dimensional backgrounds. The playable characters are Goku, Gohan, Vegeta, Future Trunks, Cell, Android 16, Android 18, Frieza, Zarbon, Recoome, Captain Ginyu, Dabura, Goten, Kid Trunks, Supreme Kai, Fat Buu, Super Buu, Super Saiyan Gotenks, Great Saiyaman, Krillin, Tien, and Piccolo. Unlockable characters include Gogeta, Mr. Satan, Master Roshi, Super Saiyan 3 Goku, and Kid Goku. Ultimate Battle 22 was the subject of an overwhelming number of negative American reviews. GameSpot give it a 1.2/10, calling it a 'really, really terrible game.' X-Play said it was 'a waste of time and money.' Official PlayStation Magazine gave it a 1/5, the second lowest score possible. Electronic Gaming Monthly said that 'someone crapped in a jewel case and passed it off as a game.' Overall, it has a 32% on GameRankings. |
| Notes: Dragon Ball Z: Super Goku Den — Kakusei-Hen (ドラゴンボールZ 超悟空伝 覚醒編Doragon Bōru Z Sūpā Gokū-den Kakusei-hen) is the second game in the Super Gokuden series. The game was released on September 22, 1995.[32]Kakusei-Hen follows the story of Goku from his fight with Piccolo at the 23rd World Tournament to his final battle with Frieza after the latter had reached the Super Saiyan state. |
| Notes: Dragon Ball Z: Shin Super Butōden (ドラゴンボールZ 真武闘伝Doragon Bōru Zetto Shin Butōden, Dragon Ball Z: True Fighting Story) is the fourth installment in the Super Butōden series. The game was released only in Japan on November 17, 1995. The game features 27 playable characters, their sprites being those used in an earlier Dragon Ball Z game, Dragon Ball Z: Ultimate Battle 22. Its story mode ranges from the Android arc to the Cell Games. Shin Butōden also features two other exclusive modes: Group Battle and Mr. Satan mode. In Group Battle, players gets to create a team of five characters and fight against either another player or an AI-controlled character. In Mr. Satan mode, Mr. Satan is trying to raise enough money to pay off his debt to Android 18, and the player places bets on matches and cheats by using several items, such as banana peels, guns, and dynamite. |
| Notes: Dragon Ball Z: Hyper Dimension (ドラゴンボールZ ハイパー ディメンションDoragon Bōru Zetto Haipā Dimenshon) is the last Dragon Ball Z fighting game released for the Super Famicom/SNES in Japan and Europe. It was released in Japan on March 29, 1996 and in France and Spain on February 1997.[33] The Japanese version of the game features a story mode that begins from the Frieza arc and ends at the end of the series. The amount of life for characters is measured by a number system from 1 to 999, which can be charged at any time during the match. When the life reaches a level below 80, the characters are able to perform 'desperate moves', which cause a large amount of damage. The characters fight on a multi-tier stage, which allows opponents to hit each other to other stages. The playable characters are Goku, Vegeta, Gohan, Perfect Cell, Piccolo, Vegito, Frieza, Fat Buu, Kid Buu, and Gotenks. |
– PlayStation, Sega Saturn | Notes: Dragon Ball Z: Idainaru Dragon Ball Densetsu (ドラゴンボールZ 偉大なるドラゴンボール伝説Doragon Bōru Zetto Idainaru Doragon Bōru Densetsu, Dragon Ball Z: The Greatest Dragon Ball Legend) is a fighting game produced and released by Bandai on May 31, 1996 in Japan, released for the Sega Saturn and PlayStation. Greatest Hits versions were released on June 20, 1997 for the Saturn and June 27, 1997 for the PlayStation.[14] In Europe, only the Sega Saturn version was released in France and Spain on December 1996,[34] with the French edition retaining the original Japanese name (although is translated as Dragon Ball Z: La grande légende des boules de cristal in the title screen) and the Spanish edition being re-addressed as Dragon Ball Z: The Legend.The game utilizes a unique system of play that is different from most other fighters and the graphics feature 2-D sprites in a three dimensional world. |
| Notes: Dragon Ball GT: Final Bout, known in Japan and Europe as Dragon Ball: Final Bout (ドラゴンボール ファイナルバウト, Doragon Bōru Fainaru Bauto?), is a fighting game for the PlayStation. It was produced and released by Bandai in Japan, parts of Europe, and North America in 1997. The game would reissued in Europe in 2002 and in North America in 2004. The game shares the distinction of being the first game in the series to be rendered in full 3D, and the last Dragon Ball game produced for the console. There would not be another new Dragon Ball game for consoles until the release of Dragon Ball Z: Budokai in 2002. The game is similar to other fighters but features 3D environments and characters from the Z and GT series of Dragon Ball franchise. Unique in the game were the special ki attacks called a Special Knockout Trick. These were the spectacular versions of the character's ki attacks the player performed at a distance. When these attacks are performed, the camera would cut and pan to the attacking character who would power up and the player would fire. During the attacking character's power up, the opposing character would be giving the opportunity to either retaliate or block upon the moment the word counter would flash on the lower right hand corner of the screen. If the player chose to retaliate, they too would power up and fire a ki attack causing a power crossfire which the camera would go around both characters à la bullet time. Depending on which player is pressing their button the fastest would determine who would receive the brunt of the blast. Another feature which was carried over from Legends, was a technique called Meteor Smash. With a key combo, players could ignite a chain of mêlée attacks. |
2000s[edit]
Title | Details |
---|---|
| Notes: A series of 10 collectible pocket CD-ROMs released in 2001 exclusively in Australia and designed and produced by Streamedia Pty Ltd. Each CD-ROM featured a different character and contained information on the respective character and the Dragon Ball Z sagas, merchandise available to acquire and a 'BattlePrint' activity mode. Each disc was available at random from packets and also given as part of a promotion with Coca-Cola products.[35] |
Title | Details |
---|---|
Original release date(s): PlayStation 2
| Release years by system: 2002 - PlayStation 2 2003 - GameCube 2012 - PlayStation 3 2012 - Xbox 360 |
Original release date(s): PlayStation 2
| Release years by system: 2003 - PlayStation 2 2004 - GameCube |
Original release date(s):
| Release years by system: 2004 - PlayStation 2 2012 - PlayStation 3 2012 - Xbox 360 |
Original release date(s):
| Release years by system: 2005- GameCube, PlayStation 2, Xbox |
Notes: The first Dragon Ball Z console game to be developed by a non-Japanese developer (American in this case), and the first Dragon Ball Z game to be released on a non-Japanese console: the Xbox. | |
Original release date(s):
| Release years by system: 2005 - PlayStation 2 |
Original release date(s): Arcade
PlayStation 2
| Release years by system: 2005 - Arcade 2006 - PlayStation 2 |
Original release date(s): PlayStation 2
| Release years by system: 2006 - PlayStation 2 2006 - Wii |
Original release date(s): PlayStation 2
| Release years by system: 2007 - PlayStation 2 2007 - Wii |
Original release date(s):
| Release years by system: 2008 - PlayStation 3, Xbox 360 |
Original release date(s):
| Release years by system: 2008 - PlayStation 2 |
Original release date(s):
| Release years by system: 2009 - Wii |
Notes: Released in Japan as Dragon Ball: World's Greatest Adventure (ドラゴンボール天下一大冒険Doragon Bōru Tenka-ichi Dai-Bōken)[36] | |
Original release date(s):
| Release years by system: 2009 - PlayStation 3, Xbox 360 |
2010s[edit]
Dragon Ball Z Games For Android
Title | Details |
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Original release date(s):
| Release years by system: 2010 - PlayStation 3, Xbox 360 |
2010 – Microsoft Windows | Notes: First MMORPG based in the Dragon Ball universe. |
Original release date(s):
| Release years by system: 2011 - PlayStation 3, Xbox 360 |
Original release date(s):
| Release years by system: 2012 - Xbox 360 |
Original release date(s):
| Release years by system: 2012 - PlayStation 3, Xbox 360 |
Original release date(s):
| Release years by system: 2014 - PlayStation 3, Xbox 360, PlayStation Vita |
Original release date(s):
| Release years by system: 2015 - PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Microsoft Windows |
Original release date(s):
| Release years by system: 2016 - PlayStation 4, Xbox One, Microsoft Windows 2017 - Nintendo Switch |
Original release date(s):
| Release years by system: 2018 - PlayStation 4, Xbox One, Nintendo Switch, Microsoft Windows |
Original release date(s):
| Release years by system: 2019 - Nintendo Switch, Microsoft Windows |
2020s[edit]
Title | Details |
---|---|
Original release date(s):
| Release years by system: 2020 - Xbox One, Microsoft Windows, PlayStation 4 |
Notes: It will be an action role-playing game. |
Dragon Ball Z Games Unblocked
Handheld console games[edit]
Title | Details |
---|---|
| Notes: Dragon Ball Z: Goku Hishōden (ドラゴンボールZ: 悟空飛翔伝Doragon Bōru Zetto: Gokū Hishōden) is the first installment in the Goku RPG series, released on November 25, 1994. Despite the title, the game starts out during the end of Goku's fight with Piccolo at the World Martial Arts Tournament and ends with the battle against Vegeta. |
| Notes: Dragon Ball Z: Goku Gekitōden (ドラゴンボールZ: 悟空激闘伝Doragon Bōru Zetto: Gokū Gekitōden) is the second installment in the Goku RPG series, released on August 25, 1995. It features five playable characters, as well as Goku's Super Saiyan transformation. Goku Gekitōden takes place immediately after Son Goku's battle with Vegeta, and ends with Son Goku's final battle with Freeza. In Goku Gekitōden, moving about and fighting is real time, unlike its predecessor. The game also features many extras, such as minigames and a tournament mode. Most characters from the Namek arc can be fought during the story mode, including ones such as Zarbon and Freeza's transformed states. |
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| Notes: Dragon Ball Z Collectible Card Game was released on May 29, 2002 by Atari. It is based on the Dragon Ball Z Collectible Card Game. |
| Notes: Dragon Ball Z: Legendary Super Warriors (ドラゴンボールZ 伝説の超戦士たちDoragon Bōru Zetto Densetsu no Chō Senshi Tachi) is a turn-based strategy game developed and released for the Game Boy Color by Banpresto. It was released in Europe on June 30, 2002, Japan on August 9, 2002, and North America on November 2002. It is played with the use of in-game cards for attacks, techniques and support items. The game's story takes place from the Saiyan arc, and runs until the end of the series. The game also includes two extra stories involving Future Trunks's timeline. The game boasts a large array of characters and forms for the various characters. The first playthrough selects one or two characters for each battle, and subsequent playthroughs allow the player to select various unlockable characters for any scenario. |
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| Notes: For those who pre-ordered the game this game through Amazon would receive an email with a code to download the Japanese version of Dragon Ball Z: Super Butoden 2 They would also receive 6 extra Z Assist support characters via an additional code sent a few days following the games release. This extra content was also available through pre-ordering the game digitally via the Nintendo eShop or through purchasing the Dragon Ball Z: Extreme Butōden New 3DS bundle. Grundig car radio codes free. First remove the radio from the car. |
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Arcade games[edit]
Title | Details |
---|---|
Original release date(s): 1987 | Release years by system: |
Dragon Ball Z Original release date(s): 1993 | Release years by system: |
Notes: Dragon Ball Z (ドラゴンボールZDoragon Bōru Zetto) is a fighting game designed and manufactured in Japan by Banpresto in 1993.[37] The game's cabinet is shaped like a robot with markings similar to Goku's gi. The game features large sprites and a color palete that is identical Toriyama's water color scheme in the manga. The environments are semi destructible as chunks of wall or ground could be destroyed. The controls are unique as most of the characters movements are flight related. The playable characters are Goku, Super Saiyan Goku, Gohan, Vegeta, Piccolo, Frieza, Captain Ginyu, Recoome, and Burter. | |
1994 – Arcade | Notes: Dragon Ball Z 2: Super Battle[38] (ドラゴンボールZ 2 スパーバトルDoragon Bōru Zetto Tsū Supā Batoru) the sequel to Dragon Ball Z released in 1994, also produced by Banpresto. The gameplay matches the Butōden series of games rather than the previous arcade game. The characters are Goku, Gohan, Vegeta, Future Trunks, Piccolo, Cell, Android 16, Android 18, Android 20, and Mr. Satan. |
Dragon Ball Z: V.R.V.S. Original release date(s): 1994 | Release years by system: |
Notes: Dragon Ball Z: V.R.V.S. is a fighting game released in 1994 for the Sega System 32 arcade platform by Sega and Banpresto. Although the game is in 2D, it uses camera angles positioned behind the characters to create a 3D-like experience. The game is controlled with a joysick and 3 buttons; a deluxe edition of the game features motion sensors that allow the player to move his or her body to control the character in the game. The object of the game is to defeat six opponents. The playable characters are Goku, Gohan, Piccolo, Vegeta, and Future Trunks. The final boss is an original character named Ozotto. A port of the game for the 3DO was in development titled Dragon Ball Z: Cell To Kogeki Da and would feature Cell instead of Ozotto. The game was playable at a Japanese convention however it was never released.[39] | |
Original release date(s): December 22, 2005 | Release years by system: |
Notes: Same game that was later ported to the PlayStation 2. | |
Data Carddass Dragon Ball Z Original release date(s): | Release years by system: |
Original release date(s): April 2006 | Release years by system: |
Dragon Ball Z: Bakuretsu Impact Original release date(s): March 16, 2007 | Release years by system: |
Notes: Dragon Ball Z: Bakuretsu Impact (ドラゴンボールZ 爆烈インパクトDoragon Bōru Zetto Bakuretsu Inpakuto, Dragon Ball Z: Burst Impact) is the third card-based fighting game for Bandai's Data Carddass arcade system. It was developed by Dimps and released on March 16, 2007 in Japan only by Bandai. | |
Original release date(s): May 14, 2008 | Release years by system: |
Notes: Dragon Ball Z: W Bakuretsu Impact (ドラゴンボールZ W爆烈インパクトDoragon Bōru Zetto Daburu Bakuretsu Inpakuto, Dragon Ball Z: W Burst Impact) is the fourth card-based fighting game released on Bandai's Data Carddass arcade system.The playable characters are Goku, Gohan, Vegeta, Piccolo, Kid Goku, Pan, Future Trunks, Goten, Gotenks, Arale Norimaki, Majin Buu, Super Buu, Kid Buu, Broly, Super 17, Nova Shenron, Omega Shenron, and Mighty Mask. | |
Dragon Ball Z: Dragon Battlers Original release date(s): April 21, 2009 | Release years by system: |
Original release date(s): November 11, 2010 | Release years by system: |
Dragon Ball: Zenkai Battle Royale Original release date(s): February 4, 2011 | Release years by system: |
Notes: First arcade game that uses GGPO middleware for network/internet play. |
Mobile games[edit]
Title | Details |
---|---|
| Notes: Dragon Radar Mobile (ドラゴンレーダーモバイルDoragon Rēdā Mobairu) is a handheld LCD game that is produced by Bandai exclusively in Japan on January 2007. The game is featured in the shape of the dragon radar from the series and comes in either the standard white or orange colors which are listed as 'Dragon Radar Mobile: White' and 'Dragon Radar Mobile: Orange'. The game features two distinct modes of play, a battle game and a search game. The game controls are determined by the player's hand movement by a motion device, and features a 'accelerometer' that determines the strength of the players attacks by how hard the player shakes the device. Players can also compete with other players courtesy of an infrared sensor which can detect other radars for two player mode. |
| Notes: It is part of Dragon Ball Mobile series. |
| Notes: It is part of Dragon Ball Mobile series. |
| Notes: It is part of Dragon Ball Mobile series. |
| Notes: It is part of Dragon Ball Mobile series. |
| Notes: It is part of Dragon Ball Mobile series. |
| Notes: A Dragon Ball-themed for Sugoroku Mobile Game. |
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Original release date(s):
| Release years by system: 2015 - Android, iOS |
Original release date(s):
| Release years by system: 2018 - Android, iOS |
Commercial reception[edit]
Platform(s) | Title | Release | Japan retail sales | Japan sales revenue (est.) | Ref |
---|---|---|---|---|---|
Famicom | Dragon Ball: Shenlong no Nazo | November 27, 1986 | 1,250,000 | ¥6,625,000,000 | [40][41] |
Dragon Ball: Daimaō Fukkatsu | August 12, 1988 | 530,000 | ¥3,074,000,000 | [41] | |
Dragon Ball 3: Goku Den | October 27, 1989 | 760,000 | ¥5,168,000,000 | ||
Dragon Ball Z: Kyôshū! Saiyan | October 27, 1990 | 900,000 | ¥7,020,000,000 | ||
Dragon Ball Z II: Gekishin Frieza | August 10, 1991 | 790,000 | ¥6,478,000,000 | ||
Super Famicom | Dragon Ball Z: Super Saiya Densetsu | January 25, 1992 | 730,000 | ¥6,935,000,000 | [41] |
Famicom | Dragon Ball Z III: Ressen Jinzōningen | August 7, 1992 | 610,000 | ¥4,758,000,000 | |
Dragon Ball Z: Gekitō Tenkaichi Budokai | December 29, 1992 | 330,000 | ¥2,418,000,000 | ||
Super Famicom | Dragon Ball Z: Super Butōden | March 20, 1993 | 1,450,000 | ¥15,346,800,000 | [40][42] |
Famicom | Dragon Ball Z Gaiden: Saiyajin Zetsumetsu Keikaku | August 6, 1993 | 300,000 | ¥10,998,000,000 | [41] |
Super Famicom | Dragon Ball Z: Super Butōden 2 | December 17, 1993 | 1,200,000 | ¥12,700,800,000 | [40][42] |
Dragon Ball Z: Super Butōden 3 | September 29, 1994 | 910,000 | ¥8,918,000,000 | [41] | |
PC Engine Super CD-ROM² | Dragon Ball Z: Idainaru Son Goku Densetsu | November 11, 1994 | 40,000 | ¥352,000,000 | [41] |
Game Boy | Dragon Ball Z: Goku Hishōden | November 25, 1994 | 240,000 | ¥1,118,400,000 | |
Super Famicom | Dragon Ball Z: Super Goku Den — Totsugeki-Hen | March 24, 1995 | 420,000 | ¥4,536,000,000 | |
PlayStation | Dragon Ball Z: Ultimate Battle 22 | July 28, 1995 | 320,000 | ¥2,560,000,000 | |
Game Boy | Dragon Ball Z: Goku Gekitōden | August 25, 1995 | 90,000 | ¥506,790,000 | |
Super Famicom | Dragon Ball Z: Super Goku Den — Kakusei-Hen | September 22, 1995 | 130,000 | ¥506,790,000 | |
Sega Saturn | Dragon Ball Z: Shin Butōden | November 17, 1995 | 110,000 | ¥748,000,000 | |
Super Famicom | Dragon Ball Z: Hyper Dimension | March 29, 1996 | 220,000 | ¥1,716,000,000 | |
PlayStation / Sega Saturn | Dragon Ball Z: Idainaru Dragon Ball Densetsu | May 31, 1996 | 320,000 | ¥1,856,000,000 | |
PlayStation | Dragon Ball GT: Final Bout | August 21, 1997 | 245,000 | ¥1,421,000,000 | |
Game Boy Color | Dragon Ball Z: Legendary Super Warriors | August 9, 2002 | 68,049 | ¥1,190,700,000 | [40][43] |
PlayStation 2 | Dragon Ball Z | February 13, 2003 | 570,000 | ¥1,666,000,000 | [41] |
GameCube | November 28, 2003 | 78,000 | ¥530,400,000 | ||
WonderSwan Color | Dragon Ball | November 20, 2003 | 9,000 | ¥35,820,000 | |
PlayStation 2 | Dragon Ball Z 2 | February 5, 2004 | 584,183 | ¥4,290,239,952 | [40][44] |
Game Boy Advance | Dragon Ball Z: Supersonic Warriors | March 26, 2004 | 182,766 | ¥877,276,800 | [45] |
Dragon Ball Z: The Legacy of Goku II International | July 23, 2004 | 67,000 | ¥321,600,000 | [41] | |
Dragon Ball: Advanced Adventure | November 18, 2004 | 152,000 | ¥729,600,000 | ||
PlayStation 2 | Dragon Ball Z 3 | February 10, 2005 | 696,230 | ¥6,560,151,500 | [46][47] |
Dragon Ball Z: Sparking! | October 6, 2005 | 610,000 | ¥4,148,000,000 | [41] | |
Nintendo DS | Dragon Ball Z: Supersonic Warriors 2 | December 1, 2005 | 380,000 | ¥1,824,000,000 | [41] |
PlayStation Portable | Dragon Ball Z: Shin Budokai | April 20, 2006 | 170,000 | ¥816,000,000 | |
PlayStation 2 | Super Dragon Ball Z | June 29, 2006 | 220,000 | ¥1,496,000,000 | |
Dragon Ball Z: Sparking! Neo | October 5, 2006 | 650,000 | ¥4,420,000,000 | ||
Nintendo DS | Dragon Ball Z: Harukanaru Densetsu | March 21, 2007 | 170,000 | ¥816,000,000 | |
PlayStation Portable | Dragon Ball Z: Shin Budokai 2 | June 7, 2007 | 140,000 | ¥672,000,000 | |
PlayStation 2 | Dragon Ball Z: Sparking! Meteor | October 4, 2007 | 500,000 | ¥3,400,000,000 | |
Nintendo DS | Dragon Ball: Origins | September 18, 2008 | 240,000 | ¥1,152,000,000 | |
PlayStation 2 | Dragon Ball Z: Infinite World | December 4, 2008 | 200,000 | ¥1,160,000,000 | |
PlayStation Portable | Dragonball Evolution | March 19, 2009 | 13,000 | ¥62,400,000 | |
Nintendo DS | Dragon Ball Z: Attack of the Saiyans | April 29, 2009 | 207,000 | ¥993,600,000 | |
Dragon Ball: Origins 2 | February 11, 2010 | 78,000 | ¥388,440,000 | ||
PlayStation Portable | Dragon Ball Z: Tenkaichi Tag Team | September 30, 2010 | 85,000 | ¥423,300,000 | |
Nintendo DS | Dragon Ball Kai: Ultimate Butoden | February 4, 2011 | 108,000 | ¥518,400,000 | |
PlayStation 3 | Dragon Ball Z: Burst Limit | June 5, 2008 | 180,000 | ¥1,337,040,000 | |
Wii | Dragon Ball: Revenge of King Piccolo | July 23, 2009 | 80,000 | ¥544,000,000 | |
PlayStation 3 | Dragon Ball: Raging Blast | November 12, 2009 | 145,000 | ¥1,012,100,000 | |
Wii | Dragon Ball Z: Budokai Tenkaichi 3 (Wii Select) | February 25, 2010 | 106,407 | ¥297,939,600 | [48] |
PlayStation 3 | Dragon Ball: Raging Blast 2 | November 11, 2010 | 97,000 | ¥677,060,000 | [41] |
Dragon Ball Z: Ultimate Tenkaichi | December 8, 2011 | 84,000 | ¥586,320,000 | ||
Nintendo 3DS | Dragon Ball Heroes: Ultimate Mission | February 28, 2013 | 308,000 | ¥1,701,084,000 | |
PlayStation 3 | Dragon Ball Z: Battle of Z | January 23, 2014 | 136,000 | ¥968,728,000 | |
PlayStation Vita | 60,060 | ¥370,690,320 | [49] | ||
Nintendo 3DS | Dragon Ball Heroes: Ultimate Mission 2 | August 7, 2014 | 336,087 | ¥1,912,335,030 | [45] |
PlayStation 3 | Dragon Ball Xenoverse | February 5, 2015 | 228,000 | ¥1,623,360,000 | [41] |
Nintendo 3DS | Dragon Ball Z: Extreme Butōden | June 11, 2015 | 180,000 | ¥1,024,200,000 | |
Dragon Ball Fusions | August 4, 2016 | 237,320 | ¥1,352,724,000 | [45] | |
1986–2016 | 20,144,695 | ¥157,660,089,202 ($1.941 billion) |
Fiscal period | Revenue | Ref |
---|---|---|
November 1986 to March 2007(Japan only) | ¥135,482,368,252 | [a] |
April 2007 to March 2008(excluding United States) | ¥12,300,000,000 | [50] |
April 2008 to March 2009 | ¥12,100,000,000 | |
April 2009 to March 2010 | ¥9,200,000,000 | [51] |
April 2010 to March 2011 | ¥5,600,000,000 | |
April 2011 to March 2012 | ¥7,400,000,000 | |
April 2012 to December 2012 | ¥3,500,000,000 | [52] |
January 2013 to March 2013 | ¥600,000,000 | [53] |
April 2013 to December 2013 | ¥2,400,000,000 | [54] |
January 2014 to March 2014 | ¥2,600,000,000 | [53] |
April 2014 to December 2014 | ¥4,100,000,000 | [55] |
January 2015 to March 2015 | ¥9,500,000,000 | [56] |
April 2015 to March 2016 | ¥23,300,000,000 | [57] |
April 2016 to December 2016 | ¥32,200,000,000 | [58] |
January 2017 to March 2017 | ¥18,600,000,000 | [59] |
April 2017 to March 2018 | ¥83,700,000,000 | [60] |
April 2018 to March 2019 | ¥108,600,000,000 | [61] |
November 1986 to March 2019 | ¥437,882,368,252 ($4.927 billion) |
Fiscal period | United States sales revenue | Ref |
---|---|---|
May 2002 to March 2003 | $115,823,000 | [b] |
April 2003 to March 2004 | $85,000,000 | [65] |
April 2004 to March 2005 | $85,900,000 | |
April 2005 to March 2006 | $59,144,800 | [66] |
April 2006 to March 2007 | $55,891,100 | |
April 2007 to March 2008 | $39,344,321 | |
April 2003 to March 2008 | $441,103,221 |
Notes[edit]
- ^See Dragon Ball video game retail sales in Japan (1986–2016) table above
- ^Atari's Dragon Ball video game sales revenue in the United States between May 2002 and March 2003:
- Dragon Ball Z: The Legacy of Goku (2002) on GBA – 1.4million units,[62] average $29.17 price[63] – $40,838,000
- Dragon Ball Z: Budokai (2002) on PS2 – 1.5million units,[62] $49.99 price[64] – $74,985,000
References[edit]
- ^'Dragon Ball Z Finally Comes Home'. IGN. November 15, 2000. Retrieved March 1, 2015.
- ^'Infogrames Doubles'. IGN. January 23, 2003. Retrieved March 1, 2015.
- ^'Atari settles DBZ dispute'. GameSpot. December 12, 2007. Retrieved March 1, 2015.
- ^'Atari's Dragon Ball Z: Burst Limit Explodes into Stores on Xbox 360 and PlayStation 3'. IGN. June 10, 2008. Retrieved March 1, 2015.
- ^'Atari fights to keep Dragon Ball Z'. GameSpot. October 31, 2007. Retrieved March 1, 2015.
- ^'Publishers leaning on licenses'. GameSpot. July 2, 2008. Retrieved March 1, 2015.
- ^'Namco Bandai Gets N. American Dragon Ball Game Rights'. Anime News Network. July 4, 2009. Retrieved July 11, 2009.
- ^'Funimation December 2014 Catalog'(PDF). thecnl.com. Retrieved February 13, 2017.
- ^'Dragon Ball Xenoverse Series Hits 10 Million In Worldwide Shipments And Digital Sales'. Siliconera. July 30, 2018. Retrieved January 29, 2018.
- ^'Dragon Ball FighterZ Surpasses 3.5 Million In Worldwide Shipments And Digital Sales'. Siliconera. October 31, 2018. Retrieved January 29, 2019.
- ^'「ドラゴンボールZ ドッカンバトル」が全世界で2億5000万DLを突破。堂本 剛さん出演の記念ムービーも公開に'. 4Gamer.net (in Japanese). September 3, 2018.
- ^Chapple, Craig; Editor, Senior. 'East Meets West: Pocket Gamer Connects heads to Hong Kong, and Tencent's games make $19bn'. pocketgamer.biz. Retrieved March 26, 2019.
- ^Forde, Matthew; Writer, Staff. 'Dragon Ball Legends surpasses $140m in revenue'. pocketgamer.biz. Retrieved March 26, 2019.
- ^ abcdefghijklmnopqrstuvwxyzaaabacadaeafagahaiajakalamanaoapaqarasatauavawaxayazbabbbcbdbebfbgbhbibjラインナップ ドラゴンボール ゲームポータルサイト バンダイナムコエンターテインメント公式サイト. Bandai Namco Entertainment (in Japanese). Retrieved February 13, 2017.
- ^Nintendo Power issue 1, page 82
- ^'Dragon Ball Z: Les Zeux Vidéo'. Joypad [fr] (in French) (31): 87. May 1994.Italic or bold markup not allowed in:
journal=
(help) - ^'Por fin, Dragon Ball Z II'. Nintendo Acción (in Spanish) (11): 6. October 1993. ISSN4090-2021.
- ^'El juego que nunca llegó'. Súper Juegos (in Spanish) (20): 43. December 1993. ISSN0565-0372.
- ^'IGN: Dragon Ball Z Gaiden: Saiya-jin Zetsumetsu Keikaku'. IGN. Retrieved September 18, 2007.
- ^'Dragon Ball Z: Super Butoden 2 Is The Most Unique Pre-order Bonus'. Siliconera. Retrieved October 27, 2015.
- ^'Dragon Ball Z 2: La légende de Saiya'. Joypad [fr] (in French) (31): 42–43. May 1994.Italic or bold markup not allowed in:
journal=
(help) - ^'Dragon Ball Z Legend of Saien: Una leyenda sin final'. Hobby Consolas (in Spanish) (33): 64–68. June 1994. ISSN6239-0104.
- ^'Dragon Ball Z Devolution online game'. dragonballzdevolution.com. Retrieved May 11, 2017.
- ^Sega. 'Sega Corporation Hardware Archive: Mega Drive: Third-Party Master List'. Table, under 1994: 'ドラゴンボールZ 武勇列伝'. Retrieved May 7, 2011.
- ^'Preview: Dragon Ball Z'. Hobby Consolas (in Spanish) (32): 34–37. May 1994. ISSN6239-0104.
- ^'Dragon Ball Z: Son Goku, genio y figura'. Hobby Consolas (in Spanish) (33): 110–114. June 1994. ISSN6239-0104.
- ^'Dragon Ball Z: Shin Saiyajin Zenmetsu Keikaku: Chikyuu-Hen for PLD'. GameSpot. Retrieved September 18, 2007.
- ^'Dragon Ball Z 3' (in French). culture-games.com.
- ^'Dragon Ball Z: Shin Saiyajin Zenmetsu Keikaku: Uchuu-Hen for PLD'. GameSpot. Retrieved September 18, 2007.
- ^'IGN: Dragon Ball Z Super Gokuden: Totsugeki-Hen'. IGN. Retrieved September 13, 2007.
- ^'Dragon Ball Z Ultimate Battle 22'. Hobby Consolas (in Spanish) (57): 96–97. June 1996. ISSN6239-0104.
- ^'IGN: Dragon Ball Z Super Gokuden: Kakusei-Hen'. IGN. Retrieved September 13, 2007.
- ^'Dragon Ball Z: Hyper Dimension'. Hobby Consolas (in Spanish) (65): 54–56. February 1997. ISSN6239-0104.
- ^'Dragon Ball Z Legend'. Hobby Consolas (in Spanish) (63): 76–78. December 1996. ISSN6239-0104.
- ^'Dragon Ball - Series'. VGFacts. Retrieved February 2, 2019.Italic or bold markup not allowed in:
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(help) - ^'Dragon Ball 天下一大冒険' (in Japanese). Namco Bandai. Retrieved May 22, 2009.
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- ^ ab'ドラゴンボールZ 超武闘伝 [スーパーファミコン]'. Famitsu. Retrieved January 30, 2019.
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- ^ ab'Financial Highlights for the Fiscal Year Ended March 2014'. Bandai Namco Holdings. Retrieved May 16, 2018.
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was invoked but never defined (see the help page). - ^'Dragon Ball Z Budokai - PlayStation 2'. IGN. March 6, 2016. Retrieved March 6, 2016.
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External links[edit]
Dragon Ball Z Games On Phone
- Official Bandai Namco website(in Japanese)